Voidk - Primary Designer Diablo II: Resurrected informs us
Describing Diablo II as iconic is not merely a random descriptor, it is a seminal release that not only helped define a genre but Diablo 2 Items laid the groundwork for a future in which loot, real-time activity, player progression, and objects like builds and weapons and character classes became as ubiquitous as military shooters that focused on gruff soldiers with assault rifles. In reality you could probably trace Call of Duty's multiplayer progression systems back to Diablo. Probably. Impressive, modern 3D visuals which remain true to the look and feel of the original. Visuals that sit at the top of those classic 2000-era pixels, introducing a radical visual makeover that preserves what makes Diablo II, nicely, D2. "It's a different kind of challenge," Rob Gallerani, Primary Designer Diablo II: Resurrected informs us when asked about the decision to go 3D whilst keeping the 2D core. "I will assert that it is simpler than trying to reconstruct brick-for-bri...